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We Are RoadKill - Blog #1

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We Are RoadKill - Development


Introduction:

Welcome to the first blog post for Roadkill. In this blog-post, I will go over the current progress of development and what will be coming in the future. This is a long-term project that will take a few years to develop fully, with intent to fully publish on steam and other online vendors. This blog post will be fairly short, but I hope this blog-post sparks some excitement for what will come in the future.

Project overview: 

Roadkill is a fast-paced FPS game inspired by Doom, Quake and Black Lagoon. The game will have a 90s Grunge/Punk aesthetic, with a narrative that is filled with dark comedy, tragedy and more.

The game focuses around a group of mercenaries called Roadkill who do jobs for anyone if it pays well-enough, no-matter how impossible it may seem. However, after completing a job for a mysterious contact they get dragged into a conspiracy that causes them to come into contact with people, organisations and places they never would have imagined. 

Some of the systems will be developed using scriptable objects such as: Weapons, characters, levels, music & pick-ups. This is to make it easier to edit & create new objects while reusing code, allowing for better optimisation and easier readability.

Project aim:

The aim of the project is to have a very replayable game that is additive and will always make the players wanting more. I aim to develop the game in a way that will allow me to make easy additions and constantly add more and more content into the game, such as: weapons, characters, levels, music & more.

Gameplay-loop:

The game will be similar to a rogue-like, through the game you will unlock new weapon, characters and items through completing jobs, or finding them within levels. Each job will give you money which will allow you to unlock extra characters, weapons, items and music within a shop.

Mission-types:

  • Main story missions (Linear experiences that follow the game's narrative.)

  • Random replayable missions (Missions with either set or randomised objectives that are quick and give money.)

  • Survival (A wave based mode where the player must survive.)

Weapon Image

Image of the sawed-off shotgun I made and imported into Unity.

Next post

The next post will include information about the weapon system as-well as images of the code.  [New post Available]

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